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Text File | 1992-05-09 | 128.0 KB | 2,059 lines |
- You're at end of road again.
- You are standing at the end of a road before a small brick building.
- Around you is a forest. A small stream flows out of the building and
- down a gully.
- You're at hill in road.
- You have walked up a hill, still in the forest. The road slopes back
- down the other side of the hill. There is a building in the distance.
- You're inside building.
- You are inside a building, a well house for a large spring.
- You're in valley.
- You are in a valley in the forest beside a stream tumbling along a
- rocky bed.
- You're in forest.
- You are in open forest, with a deep valley to one side.
- You're in forest.
- You are in open forest near both a valley and a road.
- You're at slit in streambed.
- At your feet all the water of the stream splashes into a 2-inch slit
- in the rock. Downstream the streambed is bare rock.
- You're outside grate.
- You are in a 20-foot depression floored with bare dirt. Set into the
- dirt is a strong steel grate mounted in concrete. A dry streambed
- leads into the depression.
- You're below the grate.
- You are in a small chamber beneath a 3x3 steel grate to the surface.
- A low crawl over cobbles leads inward to the west.
- You're in cobble crawl.
- You are crawling over cobbles in a low passage. There is a dim light
- at the east end of the passage.
- You're in debris room.
- You are in a debris room filled with stuff washed in from the surface.
- A low wide passage with cobbles becomes plugged with mud and debris
- here, but an awkward canyon leads upward and west. A note on the wall
- says "Magic word XYZZY".
- You are in an awkward sloping east/west canyon.
- You're in bird chamber.
- You are in a splendid chamber thirty feet high. The walls are frozen
- rivers of orange stone. An awkward canyon and a good passage exit
- from east and west sides of the chamber.
- You're at top of small pit.
- At your feet is a small pit breathing traces of white mist. An east
- passage ends here except for a small crack leading on. Rough stone
- steps lead down the pit.
- You're in Hall of Mists.
- You are at one end of a vast hall stretching forward out of sight to
- the west, filled with wisps of white mist that sway to and fro
- almost as if alive. Rough stone steps lead up to a passage at the
- top of a dome above you. A wide staircase runs downward into
- the darkness; a chill wind blows up from below. There are small
- passages to the north and south, and a small crack leads east.
- You're on east bank of fissure.
- You are on the east bank of a fissure slicing clear across the hall.
- The mist is quite thick here, and the fissure is too wide to jump.
- You are on the west side of the fissure in the Hall of Mists.
- You're in nugget of gold room.
- This is a low room with a crude note on the wall. The note says,
- "You won't get it up the steps".
- You're in Hall of Mt King.
- You are in the Hall of the Mountain King, with passages off in all
- directions.
- You're at west end of Twopit room.
- You are at the west end of the Twopit room. There is a large hole in
- the wall above the pit at this end of the room.
- You're at east end of Twopit room.
- You are at the east end of the Twopit room. The floor here is
- littered with thin rock slabs, which make it easy to descend the pits.
- There is a path here bypassing the pits to connect passages from east
- and west. There are holes all over, but the only big one is on the
- wall directly over the west pit where you can't get to it.
- You're in east pit.
- You are at the bottom of the eastern pit in the Twopit room. There is
- a small pool of oil in one corner of the pit.
- You're in west pit.
- You are at the bottom of the western pit in the Twopit room. There is
- a large hole in the wall about 25 feet above you.
- You're in a low N/S passage.
- You are in a low N/S passage at a hole in the floor. The hole goes
- down to an E/W passage.
- You are in the south side chamber.
- You're in the west side chamber.
- You are in the west side chamber of the Hall of the Mountain King.
- A passage continues west and up here.
- You're at "Y2".
- You are in a large room, with a passage to the south, a passage to the
- west, and a wall of broken rock to the east. There is a large "Y2" on
- a rock in the room's center.
- You are in a jumble of rock, with cracks everywhere.
- You're at window on pit.
- You're at a low window overlooking a huge pit, which extends up out of
- sight. A floor is indistinctly visible over 50 feet below. Traces of
- white mist cover the floor of the pit, becoming thicker to the right.
- Marks in the dust around the window would seem to indicate that
- someone has been here recently. Directly across the pit from you and
- 25 feet away there is a similar window looking into a lighted room. A
- shadowy figure can be seen there peering back at you.
- You're at window on pit.
- You're at a low window overlooking a huge pit, which extends up out of
- sight. A floor is indistinctly visible over 50 feet below. Traces of
- white mist cover the floor of the pit, becoming thicker to the left.
- Marks in the dust around the window would seem to indicate that
- someone has been here recently. Directly across the pit from you and
- 25 feet away there is a similar window looking into a lighted room. A
- shadowy figure can be seen there peering back at you.
- You're in dirty passage.
- You are in a dirty broken passage. To the east is a crawl. To the
- west is a large passage. Above you is a hole to another passage.
- You are on the brink of a small clean climbable pit.
- You are on the brink of a small clean climbable pit. A crawl leads
- west.
- You are at the pit's bottom with a stream nearby.
- You are in the bottom of a small pit with a little stream, which
- enters and exits through tiny slits.
- You're in dusty rock room.
- You are in a large room full of dusty rocks. There is a big hole in
- the floor. There are cracks everywhere, and a passage leading east.
- You're at west end of Hall of Mists.
- You are at the west end of Hall of Mists. A low wide crawl continues
- west and another goes north. To the south is a little passage 6 feet
- off the floor.
- You are in a maze of twisty little passages, all alike.
- Dead end.
- You're at brink of pit.
- You are on the brink of a thirty foot pit with a massive orange column
- down one wall. You could climb down here but you could not get back
- up. The maze continues at this level.
- You're at east end of long hall.
- You are at the east end of a very long hall apparently without side
- chambers. To the east a low wide crawl slants up. To the north a
- round two foot hole slants down.
- You're at west end of long hall.
- You are at the west end of a very long featureless hall. The hall
- joins up with a narrow north/south passage.
- You are at a crossover of a high N/S passage and a low E/W one.
- Dead end passage. Scratched on a rock is the message, "Stand where
- the statue gazes, and make use of the proper tool."
- You're at complex junction.
- You are at a complex junction. A low hands and knees passage from the
- north joins a higher crawl from the east to make a walking passage
- going west. There is also a large room above. The air is damp here.
- You're back at Bedquilt.
- You are in Bedquilt, a long east/west passage with holes everywhere.
- To explore at random select NORTH, SOUTH, UP, or DOWN.
- You're in Swiss cheese room.
- You are in a room whose walls resemble Swiss cheese. Obvious passages
- go west, east, NE, and NW. Part of the room is occupied by a large
- bedrock block.
- You're in Slab room.
- You are in a large low circular chamber whose floor is an immense slab
- fallen from the ceiling (Slab room). East and west there once were
- large passages, but they are now filled with boulders. Low small
- passages go north and south, and the south one quickly bends west
- around the boulders.
- You are in a secret N/S canyon above a large room.
- You are in a secret N/S canyon above a sizable passage.
- You're at junction of three secret canyons.
- You are in a secret canyon at a junction of three canyons, bearing
- north, south, and SE. The north one is as tall as the other two
- combined.
- You are in a large low room. Crawls lead north, SE, and SW.
- Dead end crawl.
- You're in secret E/W canyon above tight canyon.
- You are in a secret canyon which here runs E/W. It crosses over a
- very tight canyon 15 feet below. If you go down you may not be able
- to get back up.
- You are at a wide place in a very tight N/S canyon.
- The canyon here becomes too tight to go further south.
- You are in a tall E/W canyon.
- You are in a tall E/W canyon. A low tight crawl goes 3 feet north and
- seems to open up.
- The canyon runs into a mass of boulders -- dead end.
- The canyon runs into a mass of boulders -- dead end. Scratched on
- one of the boulders are the words, "Jerry Cornelius was here."
- You're in narrow corridor.
- You are in a long, narrow corridor stretching out of sight to the
- west. At the eastern end is a hole through which you can see a
- profusion of leaves.
- You're at steep incline above large room.
- You are at the top of a steep incline above a large room. You could
- climb down here, but you would not be able to climb up. There is a
- passage leading back to the north.
- You're in Giant room.
- You are in the Giant room. The ceiling here is too high up for your
- lamp to show it. Cavernous passages lead east, north, and south. On
- the west wall is scrawled the inscription, "Fee Fie Foe Foo" {sic}.
- You are at one end of an immense north/south passage.
- You're in cavern with waterfall.
- You are in a magnificent cavern with a rushing stream, which cascades
- over a sparkling waterfall into a roaring whirlpool which disappears
- through a hole in the floor. Passages exit to the south and west.
- You're in soft room.
- You are in the soft room. The walls are covered with heavy curtains,
- the floor with a thick pile carpet. Moss covers the ceiling.
- You're in Oriental room.
- This is the Oriental room. Ancient oriental cave drawings cover the
- walls. A gently sloping passage leads upward to the north, another
- passage leads SE, and a hands and knees crawl leads west.
- You're in misty cavern.
- You are following a wide path around the outer edge of a large cavern.
- Far below, through a heavy white mist, strange splashing noises can be
- heard. The mist rises up through a fissure in the ceiling. The path
- exits to the south and west.
- You're in alcove.
- You are in an alcove. A small NW path seems to widen after a short
- distance. An extremely tight tunnel leads east. It looks like a very
- tight squeeze. An eerie light can be seen at the other end.
- You're in Plover room.
- You're in a small chamber lit by an eerie green light. An extremely
- narrow tunnel exits to the west. A dark corridor leads NE.
- You're in Dark room.
- You're in the Dark room. A corridor leading south is the only exit.
- You're in arched hall.
- You are in an arched hall. A coral passage continues up and east.
- The air smells of sea water.
- You're in Shell room.
- You're in a large room carved out of sedimentary rock. The floor and
- walls are littered with bits of shells imbedded in the stone. A
- shallow passage proceeds downward, and a somewhat steeper one leads
- up. A low hands and knees passage enters from the south.
- You are in a long sloping corridor with ragged sharp walls.
- You are in a cul-de-sac about eight feet across.
- You're in anteroom.
- You are in an anteroom leading to a large passage to the east. Small
- passages go west and up. The remnants of recent digging are evident.
- A sign in midair here says "Cave under construction beyond this point.
- Proceed at own risk. {Witt Construction Company}"
- You are in a maze of twisty little passages, all different.
- You're at Witt's End.
- You are at Witt's End. Passages lead off in *all* directions.
- You're in mirror canyon.
- You are in a north/south canyon about 25 feet across. The floor is
- covered by white mist seeping in from the north. The walls extend
- upward for well over 100 feet. Suspended from some unseen point far
- above you, an enormous two-sided mirror is hanging parallel to and
- midway between the canyon walls. (The mirror is obviously provided
- for the use of the dwarves, who as you know, are extremely vain.) A
- small window can be seen in either wall, some fifty feet up.
- You're at top of stalactite.
- A large stalactite extends from the roof and almost reaches the floor
- below. You could climb down it, and jump from it to the floor, but
- having done so you would be unable to reach it to climb back up.
- You are in a little maze of twisting passages, all different.
- You're on southern edge of reservoir.
- You are on the southern edge of a large underground reservoir. A
- thick cloud of white mist fills the room, rising from the surface
- of the water and drifting rapidly upwards. The lake is fed by a
- stream, which tumbles out of a hole in the wall about 10 feet overhead
- and splashes noisily into the water near the reservoir's northern wall.
- A dimly-seen passage exits through the northern wall, but you can't get
- across the water to get to it. Another passage leads south from here.
- You are at the northern end of the reservoir.
- You are at the northern end of a large underground reservoir. Across
- the water to the south, a dark passage is visible. Another passage
- leads north from here. Large, clawed tracks are visible in the damp
- ground, leading from the passage into the water.
- You're in small, warm chamber.
- You are in a small chamber with warm walls. Mist drifts into the
- chamber from a passage entering from the south and evaporates in
- the heat. Another passage leads out to the northeast.
- You're on balcony above treasure chamber.
- You are in a high balcony carved out of solid rock overlooking a large,
- bare chamber lit by dozens of flickering torches. A rushing stream
- pours into the chamber through a two-foot slit in the east wall and
- drains into a large pool along the north side of the chamber. A small
- plaque riveted to the edge of the balcony reads, "You are looking at
- the Witt Company's main treasure room, constructed by the famous
- architect Ralph Witt in 4004 B.C., and dedicated to the proposition
- that all adventurers are created equal (although some are more equal
- than others). NO ADMITTANCE VIA THIS ENTRANCE!" A small, dark
- tunnel leads out to the west.
- You're at slit in streambed.
- At your feet all the water of the stream splashes into a 2-foot slit
- in the rock. Downstream the streambed is bare rock.
- You're in cylindrical chamber.
- You are in a small cylindrical room with very smooth walls and a flat
- floor and ceiling. There are no exits visible anywhere.
- You plunge into the stream and are carried down into total blackness.
-
- Deeper
- and
- deeper
- you
- go,
- down
- into
- the
- very
- bowels
- of
- the
- earth,
- until
- your
- lungs
- are
- aching
- with
- the
- need
- for
- fresh
- air.
- Suddenly,
- with
- a
- violent
- >splash!!<
-
- you find yourself sitting on the edge of a pool of water in
- a vast chamber lit by dozens of flaring torches.
-
- The floor is covered with thick layers of precious Persian rugs!
-
- Rare coins, bars of silver, and lumps of gold and platinum are
- strewn carelessly about!
-
- There are diamonds, rubies, sapphires, emeralds, opals, pearls, and
- fabulous sculptures and ornaments carved out of jade and imperishable
- crystal resting on display shelves, along with rare Ming vases and
- ancient Indian turquoise beads!
-
- A flotilla of ruby-encrusted toy boats is floating in the pool of
- water beside you!
-
- A network of golden chains supports a fantastic Iridium crown!
-
- There is a display case on the wall filled with a fantastic selection
- of magical swords, which are singing "Hail to the Chief" in perfect
- pitch and rhythm!
-
- There are a dozen friendly little dwarves in the room, displaying
- their talents by deftly juggling hundreds of golden eggs!
-
- A large troll, a gigantic ogre, and a bearded pirate are tossing
- knives, axes, and clubs back and forth in a friendly demonstration
- of martial skill!
-
- A horde of cheerful little gooseberry goblins are performing
- talented acrobatics to an appreciative audience composed of a dragon,
- a large green snake, a cute little bird (which is sitting, unmolested,
- on the snake's head), a peaceful basilisk, and a large Arabian Djinn.
-
- Everyone turns and sees you, and lets out a heart-warming cheer
- of welcome!
-
- You're on SW side of chasm.
- You are on one side of a large, deep chasm. A heavy white mist rising
- up from below obscures all view of the far side. A SW path leads away
- from the chasm into a winding corridor.
- You're on NE side of chasm.
- You are on the far side of the chasm. A NE path leads away from the
- chasm on this side.
- You're in sloping corridor.
- You are in a long winding corridor sloping out of sight in both
- directions.
- You are in a secret canyon which exits to the north and east.
- You are in a secret canyon which exits to the north and east.
- You're in corridor.
- You're in a long east/west corridor. A faint rumbling noise can be
- heard in the distance.
- You're at fork in path.
- The path forks here. The left fork leads northeast. A dull rumbling
- seems to get louder in that direction. The right fork leads southeast
- down a gentle slope. The main corridor enters from the west.
- You're at junction with warm walls.
- The walls are quite warm here. From the north can be heard a steady
- roar, so loud that the entire cave seems to be trembling. Another
- passage leads south, and a low crawl goes east.
- You're at breath-taking view.
- You are on the edge of a breath-taking view. Far below you is an
- active volcano, from which great gouts of molten lava come surging
- out, cascading back down into the depths. The glowing rock fills the
- farthest reaches of the cavern with a blood-red glare, giving every-
- thing an eerie, macabre appearance. The air is filled with flickering
- sparks of ash and a heavy smell of brimstone. The walls are hot to
- the touch, and the thundering of the volcano drowns out all other
- sounds. Embedded in the jagged roof far overhead are myriad twisted
- formations composed of pure white alabaster, which scatter the murky
- light into sinister apparitions upon the walls. To one side is a deep
- gorge, filled with a bizarre chaos of tortured rock which seems to
- have been crafted by the devil himself. An immense river of fire
- crashes out from the depths of the volcano, burns its way through the
- gorge, and plummets into a bottomless pit far off to your left.
- Across the gorge, the entrance to a valley is dimly visible. To
- the right, an immense geyser of blistering steam erupts continuously
- from a barren island in the center of a sulfurous lake, which bubbles
- ominously. The far right wall is aflame with an incandescence of its
- own, which lends an additional infernal splendor to the already
- hellish scene. A dark, foreboding passage exits to the south.
- You're at the south end of the Valley of the Stone Faces.
- You are standing at the southern end of a long valley illuminated by
- flickering red light from the volcanic gorge behind you. Carved
- into the walls of the valley is an incredible series of stone faces.
- Some of them look down into the valley with expressions of
- benevolence that would credit a saint; others glare with a malice
- that makes the heart grow faint. All of them are imbued with a
- fantastic seeming of life by the shifting and flickering light of
- the volcano. The entire far end of the valley is taken up by an
- immense carving of a seated figure; its exact form cannot be seen
- from here due to the uncertainty of the light.
- You're at north end of the Valley of the Stone Faces.
- You are standing at the north end of the Valley of the Stone Faces.
- Above you, an incredible bas-relief statue of an immense minotaur
- has been carved out of the rock. At least sixty feet high, it sits
- gazing down at you with a faint but definite expression of amusement.
- Between its feet and the floor is a rock wall about ten feet high
- which extends across the entire north end of the valley.
- You're at south end of fog-filled room.
- You are standing at the southern end of what appears to be a
- large room filled with multicolored fog. The sides and far end
- of the room cannot be seen due to the thickness of the fog - it's
- a real pea-souper (even to the color in places!). A passage leads
- back to the south; a dull rumbling sound issues from the passage.
- You're in foggy room by cairn of rocks.
- You are standing in a fog-filled room next to a tall cairn of glowing
- rocks. An opening in the cairn leads down to a dark passage.
- You're in nondescript chamber.
- You're in a small, nondescript chamber. A dark passage leads up
- and to the south, and a wide but low crawl leads north.
- You're in room with pentagram.
- You're in a small room with a very smooth rock floor, onto which
- has been marked a pentagram. A low crawl leads out to the west, and
- a crack in the rock leads north.
- You're at the end of the crack, at the bottom of the chimney.
- The crack in the rock ends here, but a narrow chimney leads up. You
- should be able to climb it.
- You're in lava tube at top of chimney.
- You're at the top of a narrow chimney in the rock. A cylindrical
- tube composed of hardened lava leads south.
- You're at steep slide in lava tube.
- The lava tube continues down and to the south, but it becomes very
- steep here - if you go down it you probably won't be able to get
- back up.
- You're in rough and narrow passage.
- You are in a narrow and rough passage running north and south.
- A dull rumbling sound can be heard from the south.
- You're in rough passage to the north of the basilisk's den.
- You're at fork in passage by steps.
- The passage here enters from the south and divides, with a wide
- tunnel exiting to the north and a set of steps leading downward.
- You're on the steps.
- You are on a long, spiral set of steps leading downwards into the
- earth.
- You're at exit on steps.
- A small tunnel exits from the steps and leads north. The steps
- continue downwards.
- You're in the storage room.
- You're in what was once a storage room. A set of steps lead up.
- You're at "Y2"?
- You are in a large room, with a passage to the south, a passage to the
- west, and a wall of broken rock to the east. There is a large "Y2" on
- a rock in the room's center.
- You are in a jumble of rock, with cracks everywhere.
- You are in the catacombs. Enchanted tunnels lead in all directions.
- You're at west end of Audience Hall.
- You are standing at the west end of the royal Audience Hall.
- The walls here are composed of the finest marble, and the floor is
- built of slabs of rare onyx and bloodstone. The ceiling is high and
- vaulted, and is supported by pillars of rare Egyptian red granite;
- it gives off a nacreous glow that fills the entire chamber with
- a light like moon-light shining off of polished silver.
- You're at east end of Audience Hall.
- You are at the eastern end of the Audience Hall. There is a large
- dais rising out of the floor here; resting upon the dais is a strange-
- looking throne made out of interlocking bars and rods of metal.
- You're in winding passage.
- You are in a winding passage which enters from the northwest,
- loops around several times, and exits to the north.
- You're in golden chamber.
- You are in a chamber with golden walls and a high ceiling. Passages
- lead south, northeast, and northwest.
- You're in Arabesque room.
- You are in a small room whose walls are covered with an elaborate
- pattern of arabesque figures and designs.
- You're in room with translucent walls.
- You are in a large room whose walls are composed of some translucent
- whitish mineral. The room is illuminated by a flickering reddish
- glow shining through the southern wall. A passage leads east.
- You're in chamber of boulders.
- You are in a small chamber filled with large boulders. The walls are
- very warm, causing the air in the room to be almost stifling from the
- heat. The only exit is a crawl heading west, through which is coming
- a low rumbling.
- You're in limestone passage.
- You are walking along a gently sloping north/south passage lined with
- oddly shaped limestone formations.
- You are at entrance of the barren room.
- You are standing at the entrance to a large, barren room. A sign
- posted above the entrance reads: "Caution! Bear in room!"
- You are in the barren room.
- You are inside a barren room. The center of the room is completely
- empty except for some dust. Marks in the dust lead away toward the
- far end of the room. The only exit is the way you came in.
- You are in a maze of twisting little passages, all different.
- You are in a little maze of twisty passages, all different.
- You are in a twisting maze of little passages, all different.
- You are in a twisting little maze of passages, all different.
- You are in a twisty little maze of passages, all different.
- You are in a twisty maze of little passages, all different.
- You are in a little twisty maze of passages, all different.
- You are in a maze of little twisting passages, all different.
- You are in a maze of little twisty passages, all different.
- Dead end.
- You're in sandstone chamber.
- You are in a small chamber to the east of the Hall of Mists. The
- walls are composed of rough red sandstone. There is a large, cubical
- chunk of rock in the center of the room.
- You're in the Morion room.
- You are in a small room. The walls are composed of a dark, almost
- black form of smoky quartz; they glisten like teeth in the lamp-light.
- The only exit is the passage to the south through which you entered.
- You're in room with vaulted ceiling.
- You are in a room with a high, vaulted ceiling. A tunnel leads
- upwards and to the north.
- You're in Peelgrunt room.
- You are in the Peelgrunt room.
- You are in the safe.
- You are inside the safe.
- You are standing in a wide, north-and-south corridor.
- You're at bend in wide corridor.
- You are standing at a bend in a wide corridor which runs to the east
- and west. To the east, the corridor turns left and continues north;
- to the west, it turns left and continues south.
- You're in Tool room.
- You are in a small, low-ceilinged room with the words "Witt Company
- Tool Room - Melenkurion division" carved into one of the walls. A
- wide corridor runs south from here.
- You're at division in passage.
- You are at a division in a narrow passage. Two spurs run east and
- north; the main passage exits to the south.
- You're in dank cubicle.
- You are in a small, dank cubicle of rock. A small passage leads back
- out to the south; there is no other obvious exit.
- You're in spherical room.
- You're in a large, completely spherical room with polished walls. A
- narrow passage leads out to the north.
- You're in low tunnel with irregular ceiling.
- You are in a low tunnel with an irregular ceiling. To the north, the
- tunnel is partially blocked by a recent cave-in, but you can probably
- get past the blockage without too much trouble.
- You're in large room with glassy walls.
- You're standing in a very large room (which however is smaller than the
- Giant room) which has smooth, glassy-looking walls. A passage enters
- from the south and exits to the north.
- You're in the Sorcerer's Lair.
- This is the Sorcerer's Lair. The walls are covered with exotic runes
- written in strange, indecipherable scripts; the only readable phrase
- reads "noside samoht". Strange shadows flit about on the walls, but
- there is nothing visible to cast them. Iridescent blue light drips
- from a stalactite far above, falls towards the floor, and evaporates
- before touching the ground. A deep, resonant chanting sound vibrates
- from deep in the ground beneath your feet, and a whispering sound
- composed of the echoes of long-forgotten spells and cantrips seeps
- from the walls and fills the air. Passages exit to the east and west.
- You're at brink of bottomless pit.
- You are standing on the brink of what appears to be a bottomless pit
- plunging down into the bowels of the earth. Ledges run around the
- pit to the east and west, and a passage leads back to the north.
- You're on southern edge of bottomless pit.
- You are standing at the south end of a ledge running around the west
- side of a bottomless pit. The ledge once continued around to the east
- side of the pit, but was apparently obliterated by a rock-slide
- years ago. A cold wind blows out of a tunnel leading to the southeast.
- You're in Ice room.
- You are in the Ice room. The walls and ceiling here are composed of
- clear blue glacial ice; the floor is fortunately made of rock and
- is easy to walk upon. There is a passage leading to the northwest,
- and a slide of polished ice leading downwards to the east - if you
- were to slide down it you probably couldn't get back up.
- You're at bottom of icy slide.
- You're at the entrance to an extensive and intricate network of tunnels
- carved out of solid ice. A slippery slope leads upwards and north, but
- you cannot possibly climb up it.
- You are in an intricate network of ice tunnels.
- You're in small, icy chamber.
- You are in a small chamber melted out of the ice. Glowing letters
- in midair spell out the words "This way out".
- You're on eastern side of bottomless pit.
- You are standing on the eastern side of a bottomless pit. A narrow
- ledge runs north towards a dimly-visible passage; the ledge once
- continued south of this point but has been shattered by falling rock.
- A narrow crack in the rock leads northeast.
- You're in narrow, twisting crack.
- You are following a narrow crack in the rock which enters from the
- southwest, turns and twists somewhat, and exits to the southeast.
- You're at north end of tight passage.
- You are standing at the northern end of a rather tight passage. A
- narrow crack in the rock leads west.
- You're at south end of tight passage.
- You are at the southern end of a tight passage. A hands-and-knees
- crawl continues to the south.
- You're in very small chamber.
- You are in a very small chamber. A narrow crawl leads north.
- You're in coral passage.
- You are in an arched coral passage which enters from the west, splits,
- and continues on to the east over a smooth and damp-looking patch of
- sand. The fork in the passage once led to the south, but it is now
- completely blocked by debris.
- You're at bend in arched coral corridor.
- You are at a bend in an arched corral passage; the passage enters
- from the west over a patch of damp sand, turns, and continues north.
- You're at fork in arched corral passage.
- You are at a fork in a high, arched coral passage. The main portion
- of the passage enters from the south; two smaller passages lead
- east and north. The smell of salt water is very strong here.
- You're at entrance to the Jonah room.
- You are standing at the entrance of the Jonah room, a cavernous
- hall with high ribbed walls. The hall extends far to the south;
- a coral passage leads west.
- You're at south end of the Jonah room.
- You are at the south end of the Jonah room. Ahead of you, the way
- is barred by a large set of immense stalactites and stalagmites
- which intermesh like clenched teeth. Nothing except blackness is
- visible between the stone formations.
- You're in the Fourier passage.
- You are in the Fourier passage. This is a long and highly convoluted
- passage composed of coral, which twists and turns like the path of
- an earthworm tripping on LSD. The passage here enters from the
- northwest, convulses, and exits to the southwest (from which
- direction can be felt a cool and salty-smelling breeze).
- You're on shelf of rock above beach.
- You are standing on a large shelf of sedementary rock overlooking
- a lava beach. The shelf is an extension of an incredible cliff
- which extends north, south, and upwards for as far as the eye can
- see. Crudely carved steps lead down from the shelf to the beach, and
- a twisting coral passage exits to the west.
- You're on beach.
- You are standing on a short, barren beach composed of hardened lava.
- Rugged and unclimbable volcanic hills block all view to the north
- and south, and a seemingly infinite cliff fills the entire western
- hemisphere. To the east, a narrow inlet of ocean water laps gently
- upon the beach. The scene is illuminated by the light of three small
- moons shining through the shimmering glow of an aurora that fills
- the entire sky with golden splendor. Steps lead up the cliff to a
- shelf of rock.
- You're on tiny platform above volcano.
- You are precariously perched on a tiny platform suspended in midair.
- Two thousand feet below you is the mouth of a very active volcano,
- spewing out a river of hot lava.
- You are in Limbo.
- You are in Limbo (program bug!). Say OUT to get out of here.
- You are in Ylem.
- You are in Ylem (circular file for objects).
- The grate is locked.
- The grate is open.
- The way north is barred by a massive, rusty, iron door.
- The way north leads through a massive, rusty, iron door.
- A huge green fierce snake bars the way!
- A crystalline bridge now spans the fissure.
- The crystalline bridge has vanished!
- A massive stone tablet imbedded in the wall reads:
- "Congratulations on bringing light into the Dark room!"
- There is a tiny little plant in the pit, murmuring "Water, water, ..."
- The plant spurts into furious growth for a few seconds.
- There is a 12-foot-tall beanstalk stretching up out of the pit,
- bellowing "WATER!! WATER!!"
- The plant grows explosively, almost filling the bottom of the pit.
- There is a gigantic beanstalk stretching all the way up to the hole.
- You've over-watered the plant! It's shriveling up! It's, it's...
- The top of a 12-foot-tall beanstalk is poking out of the west pit.
- There is a huge beanstalk growing out of the west pit up to the hole.
- You are standing, badly befuddled, in a pale purple fog.
- You are wandering around in the middle of a bright red fog.
- You are lost in the midst of a thick, pea-green fog.
- You are trying to find your way through a dense coal-black fog.
- You are lost in the heart of a strange yellow fog.
- You are standing, badly bedazzled, in a day-glow orange fog.
- You are hunting your way through a shimmering magenta fog.
- You are somewhere in the center of a weird, pearly pink fog.
- A faint glow of light is visible through the fog to the east.
- A glimmer of light is visible through the fog in the west.
- A glow of light is visible through the fog to the north.
- A faint shimmer of light is visible to the south.
- A flickering light is visible through the fog in the northeast.
- A dim light is visible in the southeast.
- A dim glow of light is visible in the southwest.
- A dim flickering light is visible through the fog in the northwest.
- The shadowy figure seems to be trying to attract your attention.
-
- From somewhere in the distance comes an ominous bubbling sound.
-
-
- The bubbling sound grows louder.
-
-
- The bubbling sound ends with a loud >splash<.
-
-
- A hollow, echoing >ROAR< sounds in the distance.
-
-
- A strange throbbing sound can be heard in the distance.
-
-
- The throbbing sound is growing louder.
-
-
- The source of the throbbing sound is approaching quickly. Another
- hollow >ROAR< echoes through the cave.
-
-
- There is a loud >ROAR< only a short distance away!!
-
-
- Into view there bounces a horrible creature!! Six feet across, it
- resembles a large blob of translucent white jelly; although it looks
- massive, it is bouncing lightly up and down as though it were as light
- as a feather. It is emitting a constant throbbing sound, and it
- >ROAR<s loudly as it sees you.
-
- There is an immense and unfriendly-looking blob in the room with you!
-
- The blob >ROAR<s triumphantly and bounces straight at you with amazing
- speed, crushing you to the ground and cutting off your air supply
- with its body. You quickly suffocate.
- A huge green fierce dragon bars the way!
- The dragon is sprawled out on a Persian rug!!
- Congratulations! You have just vanquished a dragon with your bare
- hands! (Unbelievable, isn't it?)
- The body of a huge green dead dragon is lying off to one side.
- The rotting carcass of a dead dragon is lying off to one side.
- A rickety wooden bridge extends across the chasm, vanishing into the
- mist. A sign posted on the bridge reads, "STOP! Pay troll!"
- The wreckage of a bridge (and a dead bear) can be seen at the bottom
- of the chasm.
- The charred remains of a wooden bridge can be seen at the bottom
- of the chasm.
- A burly troll stands by the bridge and insists you throw him a
- treasure before you may cross.
- The troll steps out from beneath the bridge and blocks your way.
- From beneath the bridge there sounds a muffled bellow of frustrated
- avarice. The troll stomps out, resumes his position by the end of
- the bridge, and glowers fiercely in your direction. "Very funny,"
- you hear him mutter, "but not very smart - you'll pay for that!"
- The troll nimbly steps to one side and grins nastily as the nest of
- golden eggs flies past him and plummets into the chasm. "Fool me
- once, shame on you; fool me twice, shame on me!" he sneers. "I want
- something a touch more substantial this time!"
- The troll is nowhere to be seen.
- There is a large, nasty-looking ogre blocking your path!
- There is a basilisk lying in the corridor to the north, snoring
- quietly.
- There is a basilisk lying in the corridor to the south. It is
- asleep, but is twitching and grumbling as if restless.
- There is a petrified basilisk in the corridor to the north.
- There is a petrified basilisk in the corridor to the south.
- There is a large brass gong fastened to the wall here.
- There is a twelve-foot djinn standing in the center of the pentagram,
- glowering at you.
- Darwin the tortoise is swimming in the reservoir nearby.
- There is a message scrawled in the dust in a flowery script, reading:
- "This is not the maze where the pirate leaves his treasure chest."
- The earth begins to shudder violently, and smoke flows up from the
- gorge beneath your feet. With a violent >glop<, the volcano
- belches out an immense blast of molten lava which flies into the
- air above the gorge and suddenly solidifies into a fragile-looking arch
- of wheat-colored stone that bridges the gorge.
- There is a wheat-colored stone bridge arching over the gorge.
- The earth shudders violently, and steam blasts upwards from the geyser.
- The wheat-stone bridge cracks and splits, and the fragments fall into
- the gorge.
- Dark tunnels lead northeast, north, and northwest.
- The passage to the south is swathed with sheets of evil-looking
- green slime, which twitches and flows as if aware of your presence.
- There is a massive vending machine here. The instructions on it read:
- "Drop coins here to receive fresh batteries."
- A massive walk-in safe takes up one entire wall. It is tightly
- closed, and has no handle, lock, nor keyhole.
- A massive walk-in safe takes up one entire wall. Its door has been
- swung open and blocks the exit passage.
- A massive walk-in safe takes up one entire wall. It is closed, and
- there are signs of melting around the edges of its door.
- Resting on the throne ("sitting" isn't really the right word) is an
- incredible skeleton. It is fairly humanoid from the waist up (except
- for its incredible size and four extra arms); below that, it resembles
- the body of a giant python, and is wrapped in and around the bars and
- rods of the throne. Clutched in one bony hand is a long sceptre,
- ornately encrusted with sapphires!!
- There is a ferocious cave bear eying you from the far end of the room!
- There is a gentle cave bear sitting placidly in one corner.
- There is a contented-looking bear wandering about nearby.
- Batteries
- There are fresh batteries here.
- Some worn-out batteries have been discarded nearby.
- Lying upon the beach are the shattered remains of what must once have
- been a dinghy. The remains consist of little more than a few broken
- boards, upon one of which may be seen a crude sketch of a skull and two
- crossed thighbones (perhaps this dinghy was once owned by a cook?)
- The shattered remains of a dinghy lie forlornly on the beach.
- Bag filled with pieces of eight
- There is a bag (obviously filled with pieces of eight) in the dinghy!
- There is a bag filled with pieces of eight lying off to one side!
- Crown
- There is a massive crown made of solid iridium floating in midair!
- There is a massive iridium crown here!
- Large gold nugget
- There is a large sparkling nugget of gold here!
- Several diamonds
- There are diamonds here!
- Bars of silver
- There are bars of silver here!
- Precious jewelry
- There is precious jewelry here!
- Rare coins
- There are many coins here!
- Treasure chest
- The pirate's treasure chest is here, half-hidden behind a rock!
- The pirate's treasure chest is here!
- Golden eggs
- There is a large nest here, full of golden eggs!
- The nest of golden eggs has vanished!
- Done!
- Jeweled trident
- There is a jewel-encrusted trident here!
- Helmet
- There is a gem-encrusted visorless helmet sitting on the floor!
- Ming vase
- There is a delicate, precious, Ming vase here!
- The vase is now resting, delicately, on a velvet pillow.
- The Ming vase drops with a delicate crash.
- Worthless shards of pottery
- The floor is covered with worthless shards of pottery.
- Egg-sized emerald
- There is an emerald here the size of a plover's egg!
- Sapphire sceptre
- A sapphire-encrusted sceptre is lying on the ground!
- Ruby-covered toy yacht
- There is a small toy yacht sitting on the floor. It is totally
- covered with rubies, and has the words "Omar Khayyam" engraved
- on the side!!
- The ruby yacht of Omar Khayyam is sitting on the floor!
- Platinum pyramid
- There is a platinum pyramid here, 8 inches on a side!
- Glistening pearl
- Off to one side lies a glistening pearl!
- Persian rug
- There is a Persian rug spread out on the floor!
- Rare spices
- There are rare spices here!
- Ancient Indian turquoise beads.
- There is a string of ancient Indian turquoise beads draped casually
- over the edge of the balcony!
- There is a string of ancient Indian turquoise beads here!
- Golden chain
- There is a golden chain lying in a heap on the floor!
- The bear is locked to the wall with a golden chain!
- There is a golden chain locked to the wall!
- Mithril ring
- There is a shiny ring (crafted of the finest mithril) lying here!
- Scrimshaw spyglass
- There is a small spyglass carved out of whale baleen sitting here!
- Rock-crystal sculpture
- A finely-carved crystalline sculpture of a pig is resting in a niche
- melted out of the icy wall of the tunnel!
- There is a fine crystalline sculpture of a pig here!
- There is a fine crystalline sculpture of an eel here!
- There is a fine crystalline sculpture of an emu here!
- There is a fine crystalline sculpture of an elf here!
- There is a fine crystalline sculpture of a mouse here!
- There is a fine crystalline sculpture of a rabbit here!
- There is a fine crystalline sculpture of an ibex here!
- There is a fine crystalline sculpture of a frog here!
- There is a fine crystalline sculpture of a tiger here!
- There is a fine crystalline sculpture of a mule here!
- There is a fine crystalline sculpture of a moose here!
- Jade bracelet
- There is an ancient Chinese jade bracelet here!
- Casket of opals
- There is a casket full of rare black opals sitting on a shelf!
- There is a casket full of rare black opals here!
- Set of keys
- There are some keys on the ground here.
- Brass lantern
- There is a shiny brass lamp nearby.
- There is a lamp shining nearby.
- Wicker cage
- There is a small wicker cage discarded nearby.
- There is a small wicker cage nearby.
- Little bird in cage
- A cheerful little bird is sitting here singing.
- There is a little bird in the cage.
- Black rod
- A three foot black rod with a rusty star on an end lies nearby.
- Metal plate
- A highly polished metal plate is leaning against the wall.
- A polished metal plate lies nearby.
- Black rod
- A three foot black rod with a rusty mark on an end lies nearby.
- Velvet pillow
- A small velvet pillow lies on the floor.
- Giant clam >grunt!<
- There is an enormous clam here with its shell tightly closed.
- Giant oyster >groan!<
- There is an enormous oyster here with its shell tightly closed.
- Interesting. There seems to be something written on the underside of
- the oyster.
- "Spelunker Today"
- There are a few recent issues of "Spelunker Today" magazine here.
- Tasty food
- There is food here.
- Small bottle
- There is a bottle of water here.
- There is an empty bottle here.
- There is a bottle of oil here.
- Earthenware flask
- There is a sealed earthenware flask sitting in the center of the
- pentagram.
- There is a small, tightly-sealed earthenware flask on the ground here.
- It has the words, "London Dry" written on the side.
- There is a small, empty earthenware flask here.
- Water in the bottle
- Oil in the bottle
- Dwarf's axe
- There is a little axe here.
- There is a little axe lying beside the bear.
- Singing sword
- There is a sword here with its blade plunged deep into the block
- of stone. The sword is singing quietly to itself.
- There is a magic sword here, chiming out the bell-like tones of
- "Khumbu Ice-fall" by ringing its blade against the ground.
- There is a sword here, singing "A Day in the Life" in a quiet,
- introspective voice.
- There is a magic sword here, singing "Cold Blue Steel and Sweet
- Fire" to itself in a plaintive, hopeless voice.
- There is a sharp and obviously magical sword here. It is
- quietly humming excerpts from Prokofiev's "Romeo and Juliet"
- ballet to itself.
- There is a sword lying on the ground, jauntily whistling the
- March from Tchaikovsky's "Nutcracker Suite".
- There is a sharp sword lying here. It is (somehow) singing
- Tchaikovsky's "1812 Overture" in twelve parts, by itself!
- The stirring strains of Rossini's "William Tell" overture fill
- the room, coming from a singing sword lying on the ground.
- There is a singing sword lying on the ground. From it resound the
- massed voices of a two-hundred-singer choir, filling the air with
- the stirring sound of the Hallelujah Chorus from Handel's "Messiah".
- There is a sharp and shiny sword here. It is somehow managing to
- sing Harry Partch's "Daphne of the Dunes" without destroying its
- singing organs (whatever they happen to be...)
- There is a sword here, singing "Witchi-Tai-To" in two-part harmony
- with itself.
- There is a very strange singing sword here - it is glowing and
- vibrating, and the eerie electronic notes of Charles Wuorinen's
- "Time's Encomium" issue from its blade and fill the air.
- Several dragon's teeth
- There are several dragon's teeth scattered haphazardly about.
- There are several dragon's teeth in a pile on the floor.
- Vial of oily liquid
- On the ground lies a small glass vial filled with an oily liquid.
- The dwarf catches a lungful of the cloud, gags audibly and stumbles
- out of the room retching, sneezing, and cursing up a storm.
- The dwarves blanche in horror and dash away as fast as their brief
- and misshapen legs can carry them.
- The troll calmly waves the vapor away.
- The bear inhales some of the vapor and snarls angrily.
- The bear inhales some of the vapor and moans appreciatively.
- The snake completely ignores the vapor.
- The bird breathes in a miniscule amount of the vapor and immediately
- sings a twenty-second segment of Morton Subotnik's "Sidewinder".
- The slime filling the passage to the south blackens and shrivels
- away into nothingness.
- The dragon sniffs the air, rumbles deep in his chest, and shoots out
- a small puff of flame that ignites and incinerates the vapor.
- The djinn takes a deep sniff of the vapor and comments, "AH! A TRUELY
- FINE ARABIAN PERFUME! I HAVEN'T SMELLED ANYTHING LIKE THAT FOR YEARS!"
- The basilisk doesn't wake up.
- The gooseberry goblins sniff the vapor, screech in terror, and dash off
- into the distance.
- Mushroom
- There is a small mushroom growing on the wall.
- There is a small mushroom lying on the floor.
- As you swallow the mushroom your mouth becomes numb, and everything
- seems to swirl around you. The effect quickly passes, and you find
- that your muscles have bulged unbelievably.
-
- A strange malaise suddenly afflicts you. You shiver with chill,
- and your muscles seem to turn to putty; everything around you becomes
- grey and unreal. The fit quickly passes, and you find that your body
- has degenerated back to what it was like before you ate the mushroom.
-
-
- Suddenly and without warning, there appears from within the very
- cave walls around you a horde of vicious little goblins! Each one
- stands about eight inches high on a pair of spindly black legs, has
- a globular, spine-covered body resembling a giant gooseberry, a
- wide mouth filled with sharp teeth, and a pair of glittering little
- green eyes! They swarm around you and try to block your way.
-
- You are surrounded by a horde of silent little gooseberry goblins!
-
- One of the gooseberry goblins begins to giggle in a high-pitched
- voice. Another takes up the giggling, then another.... soon all
- of them are giggling insanely and jumping up and down with glee!
-
- You are surrounded by a giggling horde of little gooseberry goblins!
-
- The goblins are jumping up and down frantically, and are working
- themselves into a real slavering frenzy!!
-
- You are surrounded by a slavering horde of gooseberry goblins!
-
- With a shrill cry, the gooseberry goblins hurl themselves upon you,
- tickling you mercilessly. You crush and hurl away several of them,
- but are soon borne down to the ground by the endless attack. The
- goblins then gleefully rip out your throat, and you sink into
- unconsciousness.
- Welcome to the *new* MS Windows Adventure!
- Say "NEWS" to get up-to-date game details.
-
-
- This is the brand-spanking-new version of Windows Adventure.
- Its core is identical to a similar Unix version (compiled
- from the same source code), but it has got a new outfit.
-
- In case of errors in the Windows interface, please contact
- Wolfgang Strobl (strobl@gmd.de). If you have problems with the
- game itself, please contact one of the original authors below.
-
- The cave is essentially stable at this point except for bug
- fixes being done as needed. The cave is almost twice as big as
- before, and has lots of new creatures in it - have fun!
-
- Please contact the local game guru if anything weird happens (that
- is, anything weird that looks like it shouldn't happen). In
- particular, if you ever see the message "Glitch!", please save
- the printout for error analysis if that's possible. Credit goes
- to David Platt for the design and development of this new version
- of Adventure for the Xerox SIGMA-9 and other Honeywell systems.
- Ken Wellsch designed and wrote the C version for running on UNIX
- systems which uses the original database.
-
- Somewhere nearby is Colossal Cave, where others have found fortunes in
- treasure and gold, though it is rumored that some who enter are never
- seen again. Magic is said to work in the cave. I will be your eyes
- and hands. Direct me with commands of 1 or 2 words. I should warn
- you that I look at only the first six letters of each word.
- (Should you get stuck, type "HELP" for some general hints. For infor-
- mation on how to end your adventure, etc., type "INFO".)
- - - -
- If you have any problems, please contact the local game guru.
-
- A little dwarf with a big knife blocks your way.
-
- A little dwarf just walked around a corner, saw you, threw a little
- axe at you which missed, cursed, and ran away.
-
- There is a threatening little dwarf in the room with you!
-
- There are # threatening little dwarves in the room with you!
- One sharp nasty knife is thrown at you!
- # nasty sharp knives are thrown at you!
- None of them hit you!
- One of them gets you!
- A hollow voice says "Plugh".
- There is no way to go that direction.
- You have run into a wall of rock and can go no further in this
- direction.
- I am unsure how you are facing. Use compass points or nearby objects.
- I don't know in from out here. Use compass points or name something
- in the general direction you want to go.
- I don't know how to apply that word here.
- I don't understand that!
- I'm game. Would you care to explain how?
- Sorry, but I am not allowed to give more detail. I will repeat the
- long description of your location.
- It is now pitch dark. If you proceed you will likely fall into a pit.
- If you prefer, simply type W rather than WEST.
- Are you trying to catch the bird?
- The bird is frightened right now and you cannot catch it no matter
- what you try. Perhaps you might try later.
- Are you trying to somehow deal with the snake?
- You can't kill the snake, or drive it away, or avoid it, or anything
- like that. There is a way to get by, but you don't have the necessary
- resources right now.
- Do you really want to quit now?
- You fell into a pit and broke every bone in your body!
- You are already carrying it!
- You can't be serious!
- The bird was unafraid when you entered, but as you approach it becomes
- disturbed and you cannot catch it.
- You might be able to catch the bird, but you could not carry it.
- You aren't carrying it!
- I see no # here.
- The little bird attacks the green snake, and in an astounding flurry
- drives the snake away.
- You have no keys!
- It has no lock.
- I don't know how to lock or unlock such a thing.
- It was already locked.
- The grate is now locked.
- The grate is now unlocked.
- The lock seems to be stuck - the key refuses to turn!
- It was already unlocked.
- You have no source of light.
- Your lamp is now on.
- Your lamp is now off.
- There is no way to get past the bear to unlock the chain, which is
- probably just as well.
- Nothing happens.
- Where?
- There is nothing here to attack.
- The little bird is now dead. Its body disappears.
- Attacking the snake both doesn't work and is very dangerous.
- You killed a little dwarf.
- You attack a little dwarf, but he dodges out of the way.
- You attack a little dwarf, but he dodges out of the way and stabs
- you with his nasty sharp knife!
- With your bare hands??
- Good try, but that is an old worn-out magic word.
-
- I know of places, actions, and things. Most of my vocabulary
- describes places and is used to move you there. To move, try words
- like FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH,
- UP, or DOWN. I know about a few special objects, like a black rod
- hidden in the cave. These objects can be manipulated using some of
- the action words that I know. Usually you will need to give both the
- object and action words (in either order), but sometimes I can infer
- the object from the verb alone. Some objects also imply verbs; in
- particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to
- give you a list of what you're carrying. The objects have side
- effects; for instance, the rod scares the bird. Usually people having
- trouble moving just need to try a few more words. Usually people
- trying unsuccessfully to manipulate an object are attempting something
- beyond their (or my!) capabilities and should try a completely
- different tack. To speed the game you can sometimes move long
- distances with a single word. For example, "BUILDING" usually gets
- you to the building from anywhere above ground except when lost in the
- forest. Also, note that cave passages turn a lot, and that leaving a
- room to the north does not guarantee entering the next from the south.
- Good luck!
-
- It misses!
- It gets you!
- You can't unlock the keys.
- You have crawled around in some little holes and wound up back in the
- main passage.
- I don't know where the cave is, but hereabouts no stream can run on
- the surface for long. I would try the stream.
- I need more detailed instructions to do that.
- I can only tell you what you see as you move about and manipulate
- things. I cannot tell you where remote things or places are.
- I don't know the word "#".
- Huh??
- Are you trying to get into the cave?
- The grate is very solid and has a hardened steel lock. You cannot
- enter without a key, and there are no keys nearby. I would recommend
- looking elsewhere for the keys.
- The trees of the forest are large hardwood oak and maple, with an
- occasional grove of pine or spruce. There is quite a bit of under-
- growth, largely birch and ash saplings plus nondescript bushes of
- various sorts. This time of year visibility is quite restricted by
- all the leaves, but travel is quite easy if you detour around the
- spruce and berry bushes.
- I can't see any trees around here.
- Would you like instructions?
- Digging without a shovel is quite impractical. Even with a shovel
- progress is unlikely.
- Blasting requires dynamite.
- I'm as confused as you are.
- Mist is a white vapor, usually water, seen from time to time in
- caverns. It can be found anywhere but is frequently a sign of a deep
- pit leading down to water.
- Your feet are now wet.
- Yeetttch! I think I just lost my appetite.
- Thank you, it was delicious!
- You have taken a drink from the stream. The water tastes strongly of
- minerals, but is not unpleasant. It is extremely cold.
- I'm afraid that all that's available here is salt water, which
- isn't good for anything much... you'de better try elsewhere.
- The bottle of water is now empty.
- You convulse and fall to the ground, screaming and writhing in pain.
- Rubbing the electric # is not particularly rewarding. Anyway,
- nothing exciting happens.
- Peculiar. Nothing unexpected happens.
- That's a repulsive idea!
- Your bottle is empty and the ground is wet.
- You can't pour that.
- Watch it!
- Which way should I #?
- Oh dear, you seem to have gotten yourself killed. I might be able to
- help you out, but I've never really done this before. Do you want me
- to try to reincarnate you?
- All right. But don't blame me if something goes wr......
- --- poof!! ---
- You are engulfed in a cloud of orange smoke. Coughing and gasping,
- you emerge from the smoke and find....
- Tsk, tsk - you did it again! Remember - you're only human, and you
- don't have as many lives as a cat! (at least, I don't think so...)
- That's twice you've ended up dead - want to try for three?
- As you wish. Hang on for just a second while I fire up my thurible...
- >foof!< An immense cloud of orange smoke fills the air. As it
- clears, you find that once again....
- You clumsy oaf, you've done it again! I don't know how long I can
- keep this up. Do you want me to try reincarnating you again?
- Okay, now where did I put my orange smoke?.... >poof!<
- Everything disappears in a dense cloud of orange smoke.
- Now you've really done it! I'm out of orange smoke! You don't expect
- me to do a decent reincarnation without any orange smoke, do you?
- Yes.... well, that's the kind of blinkered, Philistine pig-ignorance
- that I've come to expect from you mortals. You sit there on your
- loathsome, spotty behind, squeezing blackheads and not caring a
- thinker's damn about the struggling cave-sprite, you simpering,
- whining, mouldy-faced heap of parrot droppings! If you're so
- smart, then you can just reincarnate yourself, because quite
- frankly I'm as mad as hell and I'm not going to take this
- anymore - I'm leaving!!!!
-
- Sorry, but I no longer seem to remember how it was you got here.
- You can't carry anything more. You'll have to drop something first.
- You can't go through a locked steel grate!
- I believe what you want is right here with you.
- You don't fit through a two-inch slit!
- I respectfully suggest you go across the bridge instead of jumping.
- There is no way across the fissure.
- You're not carrying anything.
- You are currently holding the following:
- It's not hungry (it's merely pinin' for the fjords). Besides, you
- have no bird seed.
- The snake has now devoured your bird.
- There's nothing here it wants to eat (except perhaps you).
- You fool, dwarves eat only coal! Now you've made him *really* mad!!
- You have nothing in which to carry it.
- Your bottle is already full.
- There is nothing here with which to fill the bottle.
- Your bottle is now full of water.
- Your bottle is now full of oil.
- You can't fill that.
- Don't be ridiculous!
- The door is extremely rusty and refuses to open.
- The plant indignantly shakes the oil off its leaves and asks, "Water?"
- The hinges are quite thoroughly rusted now and won't budge.
- The oil has freed up the hinges so that the door will now move,
- although it requires some effort.
- The plant has exceptionally deep roots and cannot be pulled free.
- The dwarves' knives vanish as they strike the walls of the cave.
- Something you're carrying won't fit through the tunnel with you.
- You'd best take inventory and drop something.
- You can't fit this five-foot clam through that little passage!
- You can't fit this five-foot oyster through that little passage!
- I advise you to put down the clam before opening it. >strain!<
- I advise you to put down the oyster before opening it. >wrench!<
- You don't have anything strong enough to open the clam.
- You don't have anything strong enough to open the oyster.
- A glistening pearl falls out of the clam and rolls away. Goodness,
- this must really be an oyster. (I never was very good at identifying
- bivalves.) Whatever it is, it has now snapped shut again.
- The oyster creaks open, revealing nothing but oyster inside. It
- promptly snaps shut again.
- You have crawled around in some little holes and found your way
- blocked by a recent cave-in. You are now back in the main passage.
- There are faint rustling noises from the darkness behind you.
-
- Out from the shadows behind you pounces a bearded pirate! "Har, har,"
- he chortles, "I'll just take all this booty and hide it away with me
- chest deep in the maze!" He snatches your treasure and vanishes into
- the gloom.
-
- A sepulchral voice reverberating through the cave, says, "Cave closing
- soon. All adventurers please report to the treasure room via the
- alternate entrance to claim your treasure."
-
-
- A mysterious recorded voice groans into life and announces:
- "This exit is closed. Please report to the treasure room via
- the alternate entrance to claim your treasure."
-
-
- It looks as though you're dead. Well, seeing as how it's so close to
- closing time anyway, I think we'll just call it a day.
-
- The sepulchral voice entones, "The cave is now closed." As the echoes
- fade, there is a blinding flash of light (and a small puff of orange
- smoke). . . . As your eyes refocus, you look around and find...
-
- Oh, leave the poor unhappy bird alone.
- I daresay whatever you want is around here somewhere.
- I don't know how to get there from here.
- That's where you are now!
- You are being followed by a very large, tame bear.
-
- If you want to end your adventure early, say "QUIT".
- To suspend your adventure such that you can continue later, say
- "SUSPEND" (or "PAUSE" or "SAVE"). To re-start your game at a later
- time, start up a new adventure and after I say "You are standing...",
- you must say "RESTORE". You can also name your game by saying
- "SUSPEND mine" (and "RESTORE mine") where "mine" is the name that
- you wish your suspended game to be known by (1-4 characters).
- To see what hours the cave is normally open, say "HOURS".
- To see how well you're doing, say "SCORE". To get full credit for a
- treasure, you must have left it safely in the building, though you get
- partial credit just for locating it. You lose points for getting
- killed, or for quitting, though the former costs you more. There are
- also points based on how much (if any) of the cave you've managed to
- explore; in particular, there is a large bonus just for getting in (to
- distinguish the beginners from the rest of the pack), and there are
- other ways to determine whether you've been through some of the more
- harrowing sections. If you think you've found all the treasures, just
- keep exploring for a while. If nothing interesting happens, you
- haven't found them all yet. If something interesting *does* happen,
- it means you're getting a bonus and have an opportunity to garner many
- more points in the master's section. I may occasionally offer hints
- if you seem to be having trouble. If I do, I'll warn you in advance
- how much it will affect your score. To save paper, you may specify
- "BRIEF", which tells me never to repeat the full description of a
- place unless you explicitly ask me to by saying "LOOK". If you
- are an experienced adventurer, you may wish to specify "FAST", which
- is like "BRIEF" but more so; in "FAST" mode I will *never* under
- any circumstances give the full description of a place. Finally, if
- you are in "BRIEF" or "FAST" modes, you may return to the normal mode
- of operation by saying "FULL".
-
- Do you indeed wish to quit now?
- There is nothing here with which to fill the vase.
- The sudden change in temperature has delicately shattered the vase.
- It is beyond your power to do that.
- I don't know how.
- It is too far up for you to reach.
- You killed a little dwarf. The body vanishes in a cloud of greasy
- black smoke.
- The shell is very strong and is impervious to attack.
- What's the matter, can't you read? Now you'd best start over.
- The # bounces harmlessly off the dragon's thick scales.
- The dragon looks rather nasty. You'd best not try to get by.
- The little bird attacks the green dragon, and in an astounding flurry
- gets burnt to a cinder. The ashes blow away.
- On what?
- Okay, from now on I'll only describe a place in full the first time
- you come to it. To get the full description, say "LOOK".
- Trolls are close relatives with the rocks and have skin as tough as
- that of a rhinoceros. The troll fends off your blows effortlessly.
- The troll deftly catches the #, examines it carefully, and tosses it
- back, declaring, "Good workmanship, but it's not valuable enough."
- The troll catches the # and scurries away out of sight.
- The troll refuses to let you cross.
- There is no longer any way across the chasm.
- Just as you reach the other side, the bridge buckles beneath the
- weight of the bear, which was still following you around. You
- scrabble desperately for support, but as the bridge collapses you
- stumble back and fall into the chasm.
- The bear lumbers toward the troll, who lets out a startled shriek and
- scurries away. The bear soon gives up the pursuit and wanders back.
- The axe misses and lands near the bear where you can't get at it.
- With what? Your bare hands?? Against *his* bear hands??? Don't be
- ridiculous - he'd tear you to shreds!
- The bear is confused; he only wants to be your friend.
- For crying out loud, the poor thing is already dead!
- The bear eagerly wolfs down your food, after which he seems to calm
- down considerably and even becomes rather friendly.
- The bear is still chained to the wall.
- The chain is still locked.
- The chain is now unlocked.
- The chain is now locked.
- There is nothing here to which the chain can be locked.
- There is nothing here to eat.
- I can give you some advice that might help you solve your problem,
- but I'll have to charge you # points for it. TANSTAAFL, y'know!
- Do you want the hint?
- Do you need help getting out of here?
- You can make the passages look less alike by dropping things. You
- could then make a map that would let you find your way around.
- Are you trying to explore beyond the Plover room?
- There is a way to explore that region without having to worry about
- falling into a pit. None of the objects available is immediately
- useful in discovering the secret.
- Do you need help getting out of here?
- Don't go west.
- Gluttony is not one of the troll's vices. Avarice, however, is.
- Your lamp is getting dim. You'd best start wrapping this up, unless
- you can find some fresh batteries. I seem to recall there's a vending
- machine in the maze. Bring some coins with you.
- Your lamp has run out of power.
-
- There's not much point in wandering around out here, and you can't
- explore the cave without a lamp. So let's just call it a day.
-
- There are faint rustling noises from the darkness behind you. As you
- turn toward them, the beam of your lamp falls across a bearded pirate.
- He is carrying a large chest. "Shiver me timbers!" he cries, "I've
- been spotted! I'd best hie meself off to the maze to hide me chest!"
- With that, he vanishes into the gloom.
- Your lamp is getting dim. You'd best go back for those batteries.
- Your lamp is getting dim. I'm taking the liberty of replacing the
- batteries.
- Your lamp is getting dim, and you're out of spare batteries. You'd
- best start wrapping this up.
- I'm afraid the magazine is written in Dwarvish.
- "This is not the maze where the pirate leaves his treasure chest."
- Hmmm, this looks like a clue, which means it'll cost you 10 points to
- read it. Should I go ahead and read it anyway?
- It says, "There is something strange about this place, such that one
- of the words I've always known now has a new effect."
- It says the same thing it did before.
- It reads, "Drop coins here to receive fresh batteries."
- I'm afraid I don't understand.
- It says, "Congratulations on bringing light into the Dark-room!"
- You strike the mirror a resounding blow, whereupon it shatters into a
- myriad tiny fragments.
- You have taken the vase and hurled it delicately to the ground.
- Is this acceptable?
- There's no point in suspending a demonstration game.
- You are at the bottom of the pit with a broken neck.
- The dome is unclimbable.
- You can't get past the snake.
- You have crawled around in a little passage north of and parallel
- to the Hall of Mists.
- Aaaaaaaaaiiiiiiiiiiieeeeeeeeee........ >splat<
- Hmmmm - I never saw a red flapjack before!
- Aaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhh........ >squish<
- Yetch - what a mess!
- Gaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhh............ >crunch<
- Haaaaaaaaaaaaaalllllllllllllllllpppppp........... >smash<
- There's nothing climbable here.
- What do you want me to do with the #?
- The crack is far too small for you to enter.
- The stream flows out through a pair of 1 foot diameter sewer pipes.
- It would be advisable to leave via the exit.
- You have no #!
- There's nothing to climb here. Say "UP" or "OUT" to leave the pit.
- You have climbed up the plant and out of the pit.
- You scurry up the plant and into the hole in the wall.
- As you approach the bear, it snarls threateningly; you are forced
- to retreat without the #.
- You can't get by the dragon to get at the rug.
-
-
- You have scored a total of # points, out of a possible maximum of
- # points. During this game of Adventure, you have taken a total of
- # turns.
-
-
- There is nowhere for me to jump to.
- I'm not sure what you want me to # - please be more specific.
- The dwarf quickly scuttles off into the gloom.
- Ok - "#".
- If you were to quit now, you would score a total of # points, out
- of a possible maximum of # points.
- You are obviously a rank amateur. Better luck next time.
- Your score qualifies you as a novice-class adventurer.
- You have achieved the rating; "Experienced Adventurer".
- You may now consider yourself a "Seasoned Adventurer".
- You have reached "Junior Master" status.
- Your score puts you in Master Adventurer class C.
- Your score puts you in Master Adventurer class B.
- Your score puts you in Master Adventurer class A.
- All of Adventuredom gives tribute to you, Adventurer Grandmaster!
- You only need one more point to reach the next level of expertise!
- To reach the next qualification level you need # more points.
- The old batteries in your lamp were pretty well shot - I've taken the
- the liberty of putting in the new ones.
- I don't know how to # such a thing.
- I can save your Adventure for you, but if I do you'll have to wait
- at least # minutes before continuing.
- I'm sorry, but I can't save your game at the moment; something
- seems to be wrong with the save file.
- I can't find any saved game for you to restore.
- An explosion has destroyed the well-house during the time that your
- game was suspended. You're going to have to start over.
- Do you want me to keep the save-image?
- Do you wish to continue with the game immediately?
- I'm sorry - only a wizard can restart a game in less than # minutes.
- The # flies through the air and thoroughly drenches the dwarf. He
- shakes himself off and curses violently; he *REALLY* looks angry!
- The # flies through the air and thoroughly drenches the dwarves. They
- shake themselves off and curse violently; they *REALLY* look angry!
- There is nothing here that I can drink!
- There's nothing written on the oyster.
- There is nothing written on the top of the oyster.
- I'm terrible sorry - Colossal Cave is closed. Our hours are:
-
- I'm afraid that I can't start up a real Adventure for you at the
- moment; the system's ETMF is too high.
- I'm afraid that there are too many people on the system at the moment;
- I can't start up a real Adventure for you.
- We do allow visitors to make short explorations during our off hours.
-
- Would you like to do that?
- Ok, then - I suggest that you try again later.
-
- A large cloud of green smoke appears in front of you. It clears away
- to reveal a tall wizard, clothed in grey. He fixes you with a steely
- glare and declares, "This adventure has lasted too long." With that
- he makes a single pass over you with his hands, and everything around
- you fades away into a grey nothingness.
- I'm afraid that I can't restore your saved game - it's prime time
- at the moment, and only demonstration Adventures are permitted.
- I'm sorry, but I can't restore your Adventure - the ETMF is too
- high. You'll have to try again later.
- I'm sorry, but there are too many users on the system at the moment;
- please try again later when the system is less heavily in use, and
- I'll restore your Adventure then.
-
- Colossal Cave is open during the following hours:
-
- Are you actually a wizard?
- Prove it - say the magic word!
- Oh, pooh - you are nothing but a charlatan! That little piece of
- deception is going to cost you 10 points!!
- Oh, dear, you really *are* a wizard! Sorry to have bothered you....
- Nothing obvious happens.
- Hmmmm.. This sand is rather soft, and you're sinking in a little...
- In fact you're sinking in a lot! Oh, no - it's QUICKSAND!! HELP!!
- HELP!!! HELP!! >glub< >glub< >glub< >blurp<
- You know, I've heard of people who really fell in for the soft sell,
- but >glub< this >glub< is >glub< ridiculous! >blop!<
- As you enter into the passage, you are forced to brush up against
- some of the green slime. Instantly it flows down and covers your
- body, and rapidly digests away all of your flesh.
- With a sharp sizzling sound, a large spark of electricity jumps
- out of thin air and strikes your lamp. The immense electrical charge
- flows to ground through your body and fries you to a crisp.
- With a loud "zap" a bolt of lightning springs out of midair and strikes
- your lamp, which immediately and violently explodes. You narrowly
- miss being torn to shreds by the flying metal.
-
- In a loud crackle of electricity, a bolt of lightning jumps out of
- nowhere and strikes your lamp. The lamp instantly explodes like a
- grenade, and you are mown down by a cloud of shrapnel.
- The air fills with tension, and there is a subdued crackling sound.
- A blue aura forms about your lantern, and small sparks jump from the
- lantern to the ground. The aura fades away after several seconds,
- and your lamp is once again shining brightly.
- The singing sword slides easily out of the rock.
- The sword is firmly embedded in the stone, and you aren't strong
- enough to pull it out.
- The vial strikes the ground and explodes with a violent >foom<,
- neatly severing your foot. You bleed to death quickly and messily.
- The vial explodes into splinters and disintegrates, releasing an
- oily liquid which rapidly sublimes into a large mushroom-shaped cloud
- of pale puce vapor smelling like sequoia sap and ozone.
- of bright green vapor smelling like pine needles and sea water.
- of thick yellow vapor smelling like cheddar cheese and bananas.
- of choking green vapor smelling like chlorine and apples.
- of misty white vapor with no scent.
- of nearly-invisible vapor with a strong odor of walnuts and onions.
- of ominously glowing vapor smelling of hot iron.
- As you reach the middle of the bridge, the troll appears from out
- of the tunnel behind you, wearing a large backpack. "So, Mister
- Magician," he shouts, "you like to use magic to steal back my hard-
- earned toll? Let's see how you like a little of MY magic!!" With
- that, he aims a tube running from the backpack directly at the bear
- and pulls a trigger. A spout of magical fire roars out and singes the
- bear's fur; the bear bellows in pain and dashes onto the bridge to
- escape. The bridge shudders, groans, and collapses under the weight,
- and you and the bear plunge down into the chasm.
- As you reach the middle of the bridge, the troll appears from out
- of the tunnel behind you, wearing a large backpack. "So, Mister
- Magician," he shouts, "you like to use magic to steal back my hard-
- earned toll? Let's see how you like a little of MY magic!!" With
- that, he aims a tube running from the backpack directly at the bridge
- and pulls a trigger. A spout of magical fire roars out and incinerates
- the bridge supports, causing the bridge to sway giddily and collapse
- into the chasm. You plunge down to your death.
- The sword misses the bear, bounces off of the wall, and lands at
- your feet.
- The bear dodges away from your attack, growls, and swipes at you
- with his claws. Fortunately, he misses.
- The bear snarls, ducks away from your attack and slashes you to death
- with his claws.
-
- >>Foof!<<
-
- Wheeeeeeeeeeeeeeee....... >oof<
-
- The icy slide is far too steep and slippery to climb.
- The ogre growls at you and refuses to let you pass.
- The ogre contemptously catches the # in mid-swing, rips it out
- of your hands, and uses it to chop off your head.
- The ogre casually catches the # in mid-air, braces his feet, winds
- up and throws the # straight back at you with incredible force. You
- are unable to dodge it and it chops you in half.
- The sword halts in mid-air, twirls like a dervish, and chants several
- bars of "Dies Ire" in a rough tenor voice. It then begins to spin
- like a rip-saw blade and flies directly at the ogre, who attempts to
- catch it without success; it strikes him full on the chest. There is
- a brilliant flash of light, a deafening roar and a cloud of oily grey
- smoke; when the smoke clears (and your eyes begin working properly
- again) you see that the ogre has vanished. The sword is lying on the
- ground, sparking and flaming. Before your eyes it softens and melts,
- writhes as if in pain, and shrinks rapidly until all that is left is
- a small silvery ring which cools rapidly.
- You attack the ogre, but he fends off your attack easily and comes
- very close to crushing your skull with *his* bare (but extremely
- strong) hands. You are forced to retreat in disgrace.
- You attack the ogre - a brave but foolish action. He quickly grabs
- you and with a heave of his mighty arms rips your body limb from limb.
- I'm afraid I can't go that way - walking on red-hot lava is contrary
- to union regulations (and is bad for your health anyhow).
- That archway looks pretty fragile - you'd better leave the bear here.
- As you approach the center of the archway, hot vapors saturated with
- brimstone drift up from the lava in the gorge beneath your feet. You
- are swiftly overcome by the foul gasses and, with your lungs burned
- out, fall off of the bridge and into the gorge.
- As you approach the center of the archway, hot vapors saturated with
- brimstone drift up from the lava in the gorge beneath your feet. The
- mithril ring in your hand quivers and glows, and the fumes eddy away
- from the bridge without harming you.
-
- As you reach the center of the bridge, a ghostly figure appears in
- front of you. He (?) stands at least eight feet tall, and has the
- lower body of an enormous snake, six arms, and an angry expression on
- his face. "You'll not have my sceptre that easily!" he cries, and
- makes a complex magical gesture with his lower right arm. There is a
- brilliant flash of light and a vicious >crack<, and the bridge cracks
- and plummets into the gorge.
- The door to the safe has no keyhole, dial, or handle - I can't figure
- out how to open it!
- The # is already open!
- The door to the safe seems to be fused shut - I can't open it.
- The # is already closed!
- >Creeeeeeeeeeeeeeeeeeeeeeeeeeeek< >ker-CHUNK!<
-
- The safe is now closed.
- >ker-THUNK<
- >screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeech<
-
- The (somewhat rusty) safe is now open.
- You pluck the sceptre from the skeleton's bony hand. As you do, the
- skeleton raises its head and whispers "Remember - #!" in a
- forboding tone; it then sags to the ground and crumbles into dust which
- drifts away into the still air of the cave.
- As you pluck the sceptre from the skeleton's grasp, it raises its head
- and whispers, "You blew it!". It then shivers and collapses into a
- pile of fine dust which quickly vanishes.
-
- >bong< The very air quivers with sound as though
- >bong< someone, somewhere in the distance, has struck
- >bong< three powerful blows on an immense brass gong.
-
- Smoke trickles out from around the edges of the safe's door, and the
- door itself glows red with heat for a moment.
-
- A hollow voice says, "This is a Class 1 security alarm. All cave
- security forces go to Orange Alert. I repeat - Orange Alert."
-
- The safe's door is blocking the exit passage - you'll have to close
- the safe to get out of here.
- EEEEEEEEEAAAAAAAAAAAaaaaaahhhhhhhhhhhhh..........
-
- >sizzle<
- The # cuts through the blob's body (?) without harming it.
- You attack the strange blob, but bounce harmlessly off of its strong
- but very rubbery skin.
- Rock silently crumbles off of the wall in front of you, revealing
- dark passages leading northwest, north, and northeast.
- Having problems?
- Ok - what you need to do is apply a little philosophy. To wit: there
- is a question that you need to ask whenever you explore a new room
- in this cave. In most places, the answer to the question is "yes".
- In some other places, it's "no" for an obvious reason. Right here,
- the answer is "no" but the reason isn't so obvious. If you can figure
- out what the question is, you can get out of here easily. I can tell
- you this - it's always a vital question if you wish to survive.
- The basilisk stirs restlessly and grumbles in its sleep as you pass,
- but it does not awaken.
-
- The basilisk stirs grumpily and awakens, peering sleepily about. It
- sees its reflection in the metal plate that you are carrying,
- shudders, and turns into solid granite.
-
- The basilisk stirs grumpily and awakens, peering sleepily about. It
- spies you, growls, and stares you straight in the eye. Your body
- is instantly petrified.
- You attack the basilisk mightily. It instantly awakens and looks you
- dead in the eye, and your body turns to solid rock.
- The # rebounds harmlessly from the basilisk's tough scales. The
- basilisk awakens, grunting in shock, and glares at you. You are
- instantly turned into a solid rock statue (and not a particularly
- impressive one, at that).
- The # rebounds harmlessly from the pentagram's magic force
- field. It's just as well - the djinn doesn't seem dangerous.
- You kill several of the gooseberry goblins with your #, but
- the others swarm at you, force you to the ground, and rip out
- your throat.
- That's not a wise thing to try - djinni are essentially immortal
- and thus are pretty hard to hurt. Besides, this one seems rather
- friendly - why don't you just try releasing him?
- Goblins live exclusively on human flesh, and you can't spare
- any of your own to placate them. On the other hand, I suspect
- that they're going to eat you pretty soon whether you like it
- or not - you'd better find some way of killing them or driving
- them away!
-
- As each of the dragon's teeth strikes the ground, a fully-armed human
- skeleton springs up from where it struck and leaps to your defense!
- The skeletal warriors attack the vicious gooseberry goblins and drive
- them away in screaming panic; they then salute you with their ancient
- and rusty swords, and fade silently into nothingness.
-
- The wax seal breaks away easily. A cloud of dark smoke pours up from
- the mouth of the flask and condenses into the form of a twelve-foot
- Djinn standing in the pentagram. He pushes experimentally at the
- magical wall of the pentagram (which holds), and nods politely to
- you. "MY THANKS, OH MORTAL," he says in an incredibly deep bass
- voice. "IT HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON SEALED ME
- INTO THAT BOTTLE, AND I AM GRATEFUL THAT YOU HAVE RELEASED ME. IF
- YOU WILL OPEN THIS PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME
- ADVICE THAT YOU MAY ONE DAY WISH TO POSSESS."
- The flask's wax seal crumbles at your touch. A large cloud of black
- smoke pours out, solidifying into the form of a twelve-foot Djinn.
- "AT LAST!" he says in an earth-shaking voice, "I KNEW THAT SOMEDAY
- SOMEONE WOULD RELEASE ME! I WOULD REWARD YOU FOR THIS, MORTAL, BUT
- IT HAS BEEN THREE THOUSAND YEARS SINCE I HAD A SOLID MEAL, AND I'M
- NOT GOING TO STAND HERE CHATTERING WHEN I COULD BE OUT EATING A SIX-
- INCH SIRLOIN STEAK. FAREWELL." With that, he somewhat rudely explodes
- back into smoke and drifts quickly out of sight.
- The pentagram's magical barrier sparks fitfully and goes down. The
- Djinn stretches gratefully and smiles at you. "AGAIN, MY THANKS," he
- says. "MY ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON.
- WHEN RALPH WITT, THE ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY
- YOUNG, HE BECAME VERY INCENSED THAT HIS NAME WAS AT THE END OF THE
- ALPHABET. HE FELT (FOR SOME REASON) THAT THE LETTER W BELONGED NEAR
- THE BEGINNING OF THE ALPHABET, AND THAT ALL OF THOSE "UPSTART LETTERS
- WHICH UNFAIRLY USURPED THE BEST PLACES" SHOULD BE FORCED INTO EXILE
- AT THE END OF THE ALPHABET. HIS INSTINCT FOR MATTERS MAGICAL AND
- MYSTICAL LED HIM TO APPLY THIS STRANGE BELIEF INTO THE CAVE'S
- STRUCTURE WHEN HE EXCAVATED IT. YOU HAVEN'T YET BEEN AFFECTED BY HIS
- STRANGE HABITS, BUT YOU SHOULD REMEMBER THIS. FAREWELL, AND GOOD
- LUCK." With that, the Djinn evaporates into a cloud of smoke and
- drifts rapidly away.
- You attack the goblins and manage to squash a few, but the others
- overwhelm you, forcing you to the ground and ripping out your throat.
- The pentagram is empty - there's nothing to let out!
- You are being pursued by a vicious horde of little gooseberry goblins!
-
- You have jumped into a bottomless pit. You continue to fall for
- a very long time. First, your lamp runs out of power and goes
- dead. Later, you die of hunger and thirst.
- You have jumped into a bottomless pit. Eventually, you die of thirst.
- The safe's door is closed, and you can't get in!
- There is no handle on the inside of the safe door, nor any other way
- to get a grip on it. You'll have to leave the safe before shutting it.
- I can't swim, or walk on water. You'll have to find some other way
- to get across, or get someone to assist you.
- You step gently on Darwin the Tortoise's back, and he carries you
- smoothly over to the southern side of the reservoir. He then blows
- a couple of bubbles at you and sinks back out of sight.
-
-
- >BONNNNGGGGGGGGGG<
-
- Darwin the Tortoise blinks in surprise at the noise, but does nothing.
-
- >BONNNNNGGGGGGGGG<
-
- A hollow voice says, "The GallopingGhost Tortoise Express is now at
- your service!"
-
- With a swoosh and a swirl of water, a large tortoise rises to the
- surface of the reservoir and paddles over to the shore near you.
- The message, "I'm Darwin - ride me!" is inscribed on his back in
- ornate letters.
-
- Into the whirlpool??
- You plunge into the water and are sucked down by the whirlpool.
- You plunge into the water and are sucked down by the whirlpool. The
- current is incredibly strong, and you barely manage to hold onto
- your lamp; everything else is pulled from your grasp and is lost in
- the swirling waters.
- You plunge into the water and are sucked down by the whirlpool into
- pitch darkness.
- You plunge into the water and are sucked down by the whirlpool into
- pitch darkness. The current is incredibly strong, and everything that
- you are carrying is ripped from your grasp and is lost in the swirling
- waters.
-
- The swirling waters deposit you, not ungently, on solid ground.
-
-
- A large phosphorescent cloud of smoke drifts into view, and a large
- mouth and two dark eyes take shape on the side. One of the eyes winks
- at you, and the djinn's deep voice says "GREETINGS AGAIN, MORTAL. I
- HAVE REMEMBERED A PIECE OF ANCIENT LORE THAT I LEARNED FROM MY AUNT,
- AN AFREET OF GREAT KNOWLEDGE. THERE IS ANOTHER MAGIC WORD THAT YOU
- MIGHT FIND OF USE IF YOU SHOULD EVER FIND YOURSELF BEING ATTACKED BY
- THOSE PESTIFEROUS DWARVES. YOU SHOULD USE IT ONLY AS A LAST RESORT,
- THOUGH, SINCE IT IS A MOST POTENT WORD AND IS PRONE TO BACKFIRE FOR
- NO OBVIOUS REASON; ALSO, IT SHOULD NEVER BE USED NEAR WATER OR NEAR
- ANY SHARP WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE. THE WORD
- IS 'phuggg'", whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY
- IF IT IS TO HAVE THE PROPER EFFECT. FAREWELL AGAIN, AND GOOD LUCK!"
- With that, the djinn-cloud drifts away out of sight.
-
-
- >splurch!<
-
- Oh, no! You've turned yourself into a jellyfish, and fallen to the
- ground and been splattered far and wide! Well, that certainly wasn't
- very smart!!! You were warned not to use that work near water!
-
- The ground begins to shudder ominously, and the very cave walls around
- you begin to creak and groan! A sulphurious stench fills the air!
-
- With an incredible lurch, the ground begins to dance and ripple as
- though it were liquid! You are thrown off of your feet and tossed
- violently up and down! The cave walls begin to crumble and split from
- the stress!
-
- There is a terrible ROAR of rending rock!! The cave ceiling splits,
- and rocks plunge down and smash your lower body to a gooey paste!!
-
- There is a violent blast in the distance! Steam and smoke drift into
- view through the rents in the walls, and furiously-bubbling red-hot
- lava flows in and surrounds you. The cave ceiling disintegrates in
- an incredible orgy of grinding destruction, and the cave walls fall
- and are pounded into fine dust.
-
-
-
- You are lying, badly mangled, on a small rock island in a sea of
- molten lava. Above you, the sky is faintly visible through a thick
- pall of smoke and steam. A short distance to the north, the remains
- of a well-house are sinking slowly into the bubbling ooze.
-
-
- There is a distant, sourceless screech of incredible anguish! With
- a sharp >poof< and a small puff of orange smoke, a bent and bearded
- elf appears. He is dressed in working clothes, and has a name-tag
- marked "Ralph" on his shirt. "You blithering idiot!" he storms.
- "You were warned quite clearly not to use that work near water!! I
- hadn't gotten all of the bugs out of it yet, and now your incredible
- incompetance has totally destroyed Colossal Cave!! Do you have the
- faintest scintilla of an iota of an understanding of how much work
- I'm going to have to do to get the cave rebuilt?!? I'll have to go
- all the way to Peking for another dragon, and I'll have to convince
- the Goblin's Union to send me another team of gooseberry goblins;
- I'll have to sub-contract the building of the volcano out to the
- local totrugs, and worst of all I'll have to go through eight months
- of paperwork and red tape to file a new Environmental Impact
- statement!! All because you couldn't follow directions, you
- purblind and meatbrained moron! I'm rescinding all of your game
- points and throwing you out! Out! OUT! GET OUT!$!%#&'@%!!%%!"
-
- Your axe glows bright orange and fades into nothingness.
- Your sword jumps into the air, chants several bars of the "Volga
- Boatman", shoots off several fitful blue sparks, and disintegrates.
- A clear, liquid chime sounds in midair. A large, four-clawed hand
- reaches out of the ground, grabs the dwarf, and pulls it down into
- nothingness.
- A clear, liquid chime sounds in midair. A long green tentacle
- covered with sucker disks reaches out from nowhere, grabs the
- dwarves, and pulls them back to wherever it came from.
- There is a sharp sizzling sound. The dwarf explodes into flame
- and vanishes.
- There is a sharp sizzling sound. The dwarves are engulfed in
- a wave of fire that appears from nowhere, and are completely
- incinerated; the flames then vanish into nothingness again.
- There is a sharp whistling sound from nowhere. The dwarf shudders
- and turns into a moth, which then flies away.
- There is a sharp whistling sound from nowhere. The dwarves stiffen,
- shudder, and melt down into a large puddle of soggy goo that quickly
- soaks into the ground and vanishes.
- A clear, liquid chime sounds in midair. A large, four-clawed foot
- appears in midair and stomps violently downward, missing the dwarf
- but thoroughly squashing you.
- A clear, liquid chime sounds in midair. A large and very toothy
- mouth appears in midair and chomps ferociously. The dwarves manage
- to evade it, but it bites you in half.
- There is a sharp sizzling sound. A ball of fire roars out of nowhere,
- misses the dwarf, bounces off of a wall, and incinerates you.
- There is a sharp sizzling sound. A ball of fire appears from nowhere,
- bounces off of the ground, and explodes violently, incinerating both
- you and the dwarves.
- There is a sharp crackling sound from the air above you. The dwarf
- shudders and turns into a sabre-toothed tiger, which attacks and
- kills you in short order.
- There is a sharp crackling sound from the air above you. The dwarves
- stiffen, fall to the ground, and melt into a large puddle of soggy
- goo. The goo twitches a few times and then flows at you with
- incredible speed; it attacks and strangles you with little
- difficulty.
- You have set the flask down in the center of the pentagram.
- From somewhere in the distance, there comes a musical skirl of
- light, elvish laughter and the sounds of merriment.
- From somewhere nearby, there suddenly comes a sound of something
- mechanical in motion. As you turn towards it, an incredible
- figure rolls into the light of your lamp. It stands about five
- feet high on a wheeled metal pedestal, and has a globular light-
- filled head, accordion-pleated metal arms, and a cylindrical body
- the size of an oil drum with a plastic panel on the front. It rolls
- past without taking any notice of you, all the while waving its
- arms, flashing a light behind its front panel and bellowing "WARNING!
- WARNING! DANGER!" at the top of its not inconsiderable voice. It
- rolls on out of sight, and moments later there is an immense flash
- of light and a tremendous blast of sparks and smoke. When the air
- clears, you find that no trace remains of the strange apparition.
- With a sudden gust of air, a large cave bat flutters into view,
- flies around your head several times, squeaks with disgust, and
- flutters on out of sight.
- Suddenly, the ground quivers underfoot; a dull rumbling sound
- resounds from the rock around you, and in the distance you can
- hear the crash of falling rock. The earth tremor subsides after
- a few seconds without causing any major damage.
- From the darkness nearby comes the sound of shuffling feet. As you
- turn towards the sound, a nine-foot cyclops ambles into the light of
- your lamp. The cyclops is dressed in a three-piece suit of worsted
- wool, and is wearing a black silk top-hat and cowboy boots and is
- carrying an ebony walking-stick. It catches sight of you and stops,
- seeming frozen in its tracks, with its bloodshot eye bulging in
- amazement and its fang-filled jaw drooping with shock. After staring
- at you in incredulous disbelief for a few moments, it reaches into
- the pocket of its vest and pulls out a small plastic bag filled with
- a leafy green substance, and examines it carefully. "It must be
- worth eighty pazools an ounce after all" mumbles the cyclops, who
- casts one final look at you, shudders, and staggers away out of
- sight.
- From somewhere in the distance comes a heart-wrenching scream of
- mortal terror! "NO! DON'T! NO! NO! HELP!!!!" cries the voice,
- and then lets out a wail of agony that is cut off abruptly. Subdued
- crunching and slurping sounds can be heard for a minute or so, and
- then silence falls.
- From somewhere nearby come the sounds of sliding, stumbling feet.
- As you turn towards them, the beam of your lamp falls upon a tall,
- shambling figure approaching you out of the darkness. Standing no
- more than five feet tall, it cannot possibly weigh more than fifty
- pounds including the shroud and bandages in which it is wrapped;
- a musty reek like the scent of old, dead earth seeps from it and
- fills the air. As you cower back in disgust and horror, the figure
- halts, examines you through eyes resembling wet pebbles, and
- whispers "Peace, man!" in a voice like wind rustling through dead
- trees. It then turns and shambles away into the darkness.
- You have tossed the # down into the pit.
- You have thrown the # down into the fissure.
- You have tossed the # down into the hole in the floor.
- You have tossed the # down into the room below you.
- You have tossed the # down into the canyon beneath your feet.
- You have hurled the # into the middle of the whirlpool.
- You have thrown the # down into the mist filling the cavern.
- You have hurled the # down into the misty bottom of the chasm.
- You have hurled the # down into the boiling lava at the bottom
- of the volcanic gorge.
- You have tossed the # down the chimney.
- You have tossed the # down into the lava tube and out of sight.
- You have thrown the # down the steps and out of view.
- You have tossed the # down the icy slide and out of sight.
- You have thrown the # down onto the beach.
- You have negligently tossed the # into the center of the reservoir.
- A delicate crash sounds from below.
- Are you having problems getting out of the ice tunnels?
- To get out of here, you'll first have to get your bearings so that
- you know where you are. I suggest that you draw a careful, accurate
- map of the tunnel system; for clarity's sake, keep your lines as
- straight as is feasible and draw in all of the dead ends and such.
- Once you've got a complete and accurate map, examine it carefully; if
- your thoughts refuse to clarify, you might try using the old Yoga
- trick of standing on your head, and see if that helps.
- It's pitch dark in here - I can't tell whether there's anything here
- that I can pick up!
- Hmmph - you're not asking for much, are you - it's pitch dark in
- here! Well, I'll grope around and try to find the #.....
-
-
- You stumbled into a pit and broke your back!
- Hmmph - you're not asking for much, are you - it's pitch dark
- in here, and I'll have to grope around to try to find the #.
- Well, if I must, I must...... {hunt} {search} {hunt}
-
-
-
- No luck - I can't find the #!. Get me some light and maybe I'll
- be able to do better!
- Hmmph - you're not asking for much, are you - it's pitch dark in
- here, and I'll have to grope around to find the #. Oh,
- well, I suppose that that's part of my job... {hunt} {search}
-
- {trip} {curse} {catch self} {nurse scraped hand} {seek}
-
- Aha! I have located the #!.
-
- + . + 4 +